Hexed – First Trailer Look Development

Excited to be working with such a talented group of folks at Walt Disney Animation Studios! Here are some still frames from the trailer that contain work I did as part of the sets team. The full trailer can be…

Excited to be working with such a talented group of folks at Walt Disney Animation Studios! Here are some still frames from the trailer that contain work I did as part of the sets team. The full trailer can be…

Here is some work I did as a texture painter on the Predator – Killer of Killers feature film for Hulu/Disney at The Third Floor. Great experience for the time I was on. Note that I was on at an…

Here is a splash screen I CG supervised and did a lot of the work on to celebrate Women’s Day for Supercell. The final image showcases a variety of characters from their different IPs. This project involved a variety of…

On this Clash of Clans/Royale short film for Supercell, I worked in various key roles at Psyop. Primarily I was the Look Development supervisor (textures and shaders). In addition to that, I worked as an early environment visual development modeler,…

Here is a compilation of highlights from my work on WISH at Walt Disney Animation Studios between 2022 and 2023. I worked primarily as a Look Dev artist (textures, shaders, instancing) in the environments/props department, handling some large environments for…

Here are some images from a small commercial project I did towards the end of 2024 for GreenJoy Studio. I was responsible for texturing and look development of the tender boat as well as a few other things, in addition…

The first trailer recently released for the movie I’ve been working on at Disney Animation for the past several months! You can see my environment look development in some of the shots. These are stills from the trailer, so pretty…

On Strange World, I worked on the look for the heavy ice sequence in the prologue. Finding the right level of details along the forms and creating areas of rest took time to home in on. The environment needed to…

My largest set and responsibility on the film was Clade Farms, the home of the main characters, in the first act and epilogue of the film. Although some early work had been done before my roll-on, I was given me…

Although I didn’t do primary or initial look on most parts of the Avalonia city, there was a lot of shot and variant work that I handled given that I rolled on later and other artists left the show. Ryan…