Hexed – First Trailer Look Development

Excited to be working with such a talented group of folks at Walt Disney Animation Studios! Here are some still frames from the trailer that contain work I did as part of the sets team. The full trailer can be…

Excited to be working with such a talented group of folks at Walt Disney Animation Studios! Here are some still frames from the trailer that contain work I did as part of the sets team. The full trailer can be…

Here’s a character that I’ve been working on outside of freelance work. The point was just to do a little creature for fun that involved a lot of organic texturing details that I don’t normally get to do professionally. I…

Here is a splash screen I CG supervised and did a lot of the work on to celebrate Women’s Day for Supercell. The final image showcases a variety of characters from their different IPs. This project involved a variety of…

On this Clash of Clans/Royale short film for Supercell, I worked in various key roles at Psyop. Primarily I was the Look Development supervisor (textures and shaders). In addition to that, I worked as an early environment visual development modeler,…

Here is a compilation of highlights from my work on WISH at Walt Disney Animation Studios between 2022 and 2023. I worked primarily as a Look Dev artist (textures, shaders, instancing) in the environments/props department, handling some large environments for…

Here are some images from a small commercial project I did towards the end of 2024 for GreenJoy Studio. I was responsible for texturing and look development of the tender boat as well as a few other things, in addition…

Here is a quick portrait project I did for the season. Modeling: Maya/Zbrush Texturing: Mari Groom: XGen Render: Renderman

Here is a small still-life I did on-off for about four days. It’s not perfect, but I think it still came out pretty good. I faced some interesting challenges, some unexpected: Maya / Mari / Houdini (Arnold). The seeds were…

Fun one week long project. Nothing too complex. Used a couple softwares/workflows I haven’t touched in a bit — XGen, doing final lookdev/lighting in Maya, and using Renderman. It was a good exercise. The topology is a mess as it’s…

Terria is a character I’ve been noodling at on and off for about a year now.