Terria of Blood Rock

Terria is a character I’ve been noodling at on and off for about a year now.

Terria is a character I’ve been noodling at on and off for about a year now.

Here are some images from a recent project I worked on for Dream Games at Psyop. The final spot can be found on the Royal Kingdom YouTube channel. All images are property of Dream Games. I was the lighting supervisor as well as hopped in here and there to do compositing work, especially in the earlier phases to help sell the look to directors and clients. I also worked as an environment modeler, primarily modeling…

Here is some work I did as a texture painter on the Predator – Killer of Killers feature film for Hulu/Disney at The Third Floor. Great experience for the time I was on. Note that I was on at an earlier stage of the project, so many other hands touched and modified these assets. I mainly worked on the hero Predator Ship, the young Anders character (along with modeling adjustments), doing passes on the other…

Here’s a character that I’ve been working on outside of freelance work. The point was just to do a little creature for fun that involved a lot of organic texturing details that I don’t normally get to do professionally. I do plan to put it into a proper scene eventually. I was going for a creepy-cute aesthetic and mixed in some elements of frogs/toads, dinosaur arms, elephant legs, mushroom head, and a shell for the…

Here is a splash screen I CG supervised and did a lot of the work on to celebrate Women’s Day for Supercell. The final image showcases a variety of characters from their different IPs. This project involved a variety of challenges, making sure the characters all felt from their own universes but maintaining as much visual cohesion as possible. On a technical level, this also required a relatively complex setup, as different IPs/styles come from…

Here is a compilation of highlights from my work on WISH at Walt Disney Animation Studios between 2022 and 2023. I worked primarily as a Look Dev artist (textures, shaders, instancing) in the environments/props department, handling some large environments for a few sequences, as well as creating a variety of props that were reused in various areas throughout the film. My role also involved continued shot support throughout lighting, as well as creating custom textures…