Hexed – First Trailer Look Development

Excited to be working with such a talented group of folks at Walt Disney Animation Studios! Here are some still frames from the trailer that contain work I did as part of the sets team. The full trailer can be viewed on Youtube. All of these images contain the collaborative work of several artists and technological teams and are the property of Walt Disney Animation Studios. Trailer link: Hexed | Teaser Trailer

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Predator – Killer of Killers Texture Work

Here is some work I did as a texture painter on the Predator – Killer of Killers feature film for Hulu/Disney at The Third Floor. Great experience for the time I was on. Note that I was on at an earlier stage of the project, so many other hands touched and modified these assets. I mainly worked on the hero Predator Ship, the young Anders character (along with modeling adjustments), doing passes on the other…

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Queen Susan Mudpie Lookdev (2025)

Here’s a character that I’ve been working on outside of freelance work. The point was just to do a little creature for fun that involved a lot of organic texturing details that I don’t normally get to do professionally. I do plan to put it into a proper scene eventually. I was going for a creepy-cute aesthetic and mixed in some elements of frogs/toads, dinosaur arms, elephant legs, mushroom head, and a shell for the…

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Supercell Women’s Day 2025

Here is a splash screen I CG supervised and did a lot of the work on to celebrate Women’s Day for Supercell. The final image showcases a variety of characters from their different IPs. This project involved a variety of challenges, making sure the characters all felt from their own universes but maintaining as much visual cohesion as possible. On a technical level, this also required a relatively complex setup, as different IPs/styles come from…

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Lost and Crowned Compiled Work (2019-2020)

On this Clash of Clans/Royale short film for Supercell, I worked in various key roles at Psyop. Primarily I was the Look Development supervisor (textures and shaders). In addition to that, I worked as an early environment visual development modeler, helping understand scale and working out how the world would feel in true 3D space. I also contributed to a lot of set dressing work and scene assembly tasks. As we moved on into full…

Full PostLost and Crowned Compiled Work (2019-2020)