Predator – Killer of Killers Texture Work

Here is some work I did as a texture painter on the Predator – Killer of Killers feature film for Hulu/Disney at The Third Floor. Great experience for the time I was on. Note that I was on at an…
Here is some work I did as a texture painter on the Predator – Killer of Killers feature film for Hulu/Disney at The Third Floor. Great experience for the time I was on. Note that I was on at an…
Here’s a character that I’ve been working on outside of freelance work. The point was just to do a little creature for fun that involved a lot of organic texturing details that I don’t normally get to do professionally. I…
Here is a splash screen I CG supervised and did a lot of the work on to celebrate Women’s Day for Supercell. The final image showcases a variety of characters from their different IPs. This project involved a variety of…
Here is a compilation of highlights from my work on WISH at Walt Disney Animation Studios between 2022 and 2023. I worked primarily as a Look Dev artist (textures, shaders, instancing) in the environments/props department, handling some large environments for…
This is a texture breakup filter I made for Substance Painter, built efficiently in Substance Designer to stay as lightweight as possible. It acts non-linearly over the input mask, therefore giving a more organic feel and restricting the breakup towards…
I wrote this txconvert.py utility to help with batch conversion of .tx files without needing to use Arnold’s TX Manager. Also, if working with HtoA, there is no equivalent, making dealing with the status of .tx files difficult. This is…
Here are some images from a small commercial project I did towards the end of 2024 for GreenJoy Studio. I was responsible for texturing and look development of the tender boat as well as a few other things, in addition…
Here is a 3D Oil Noise Generator I made for Substance Painter, inspired by the one available in Mari. It’s a very useful noise that can be used to help create some organic base effects or some simple breakups. Free…
Here is a simple Grade filter for Substance Painter modeled after the Nuke node. It has controls for lift, gamma, gain, tint for each, and is linear. I found the built-in offerings for color correction to be either overcomplicated or…
Here is a quick portrait project I did for the season. Modeling: Maya/Zbrush Texturing: Mari Groom: XGen Render: Renderman