Alan Yang

Alan Yang

Substance Texture Breakup Filter

This is a texture breakup filter I made for Substance Painter, built efficiently in Substance Designer to stay as lightweight as possible. It acts non-linearly over the input mask, therefore giving a more organic feel and restricting the breakup towards…

.tx batch conversion utility

I wrote this txconvert.py utility to help with batch conversion of .tx files without needing to use Arnold’s TX Manager. Also, if working with HtoA, there is no equivalent, making dealing with the status of .tx files difficult. This is…

Oil Noise for Substance Painter

Here is a 3D Oil Noise Generator I made for Substance Painter, inspired by the one available in Mari. It’s a very useful noise that can be used to help create some organic base effects or some simple breakups. Free…

Grade Filter for Substance Painter

Here is a simple Grade filter for Substance Painter modeled after the Nuke node. It has controls for lift, gamma, gain, tint for each, and is linear. I found the built-in offerings for color correction to be either overcomplicated or…

Strawberry

Fun one week long project. Nothing too complex. Used a couple softwares/workflows I haven’t touched in a bit — XGen, doing final lookdev/lighting in Maya, and using Renderman. It was a good exercise. The topology is a mess as it’s…