Strange World – Ice Ravine
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On Strange World, I worked on the look for the heavy ice sequence in the prologue. Finding the right level of details along the forms and creating areas of rest took time to home in on. The environment needed to look believable, but not so realistic as to be distracting. Ice and snow are also always challenging in CG due to refraction and subsurface being expensive computationally, but also because their look is extremely sensitive…