Halloween Portrait 2023

Here is a quick portrait project I did for the season. Modeling: Maya/Zbrush Texturing: Mari Groom: XGen Render: Renderman

Here is a quick portrait project I did for the season. Modeling: Maya/Zbrush Texturing: Mari Groom: XGen Render: Renderman

Here is a small still-life I did on-off for about four days. It’s not perfect, but I think it still came out pretty good. I faced some interesting challenges, some unexpected: Maya / Mari / Houdini (Arnold). The seeds were instanced and used to deflate the body inwards. The higher mesh density on the body was the easiest way to achieve this effect. For real-time or a background prop, I would have baked its data…

Fun one week long project. Nothing too complex. Used a couple softwares/workflows I haven’t touched in a bit — XGen, doing final lookdev/lighting in Maya, and using Renderman. It was a good exercise. The topology is a mess as it’s basically a remeshed speedsculpt, but here are some of the guides below:

Terria is a character I’ve been noodling at on and off for about a year now.

Happy to share this 3D portrait I did of one of our cats, Luna! I used this opportunity to practice and learn Houdini grooming techniques in a more limited capacity. The materials are pretty simple so they were textured in Substance Painter. I built the fabric pattern in Substance Designer with some drawn Photoshop elements, going for a springtime pattern. In the end I made it a bit richer and more saturated in the material,…