Substance Texture Breakup Filter
This is a texture breakup filter I made for Substance Painter, built efficiently in Substance Designer to stay as lightweight as possible. It acts non-linearly over the input mask, therefore giving a more organic feel and restricting the breakup towards the edges. There are a lot of controls for the breakup itself such as aspect ratio, contrast and falloff before/after the breakup, as well as allowing the use of a custom texture. In some ways…




