Kitty Luna 3D Portrait

Happy to share this 3D portrait I did of one of our cats, Luna! I used this opportunity to practice and learn Houdini grooming techniques in a more limited capacity. The materials are pretty simple so they were textured in Substance Painter. I built the fabric pattern in Substance Designer with some drawn Photoshop elements, going for a springtime pattern. In the end I made it a bit richer and more saturated in the material,…

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Mermay Portrait Project 2023

Here is a 3D piece I did for the #mermay hashtag this year! I did it on a whim over the weekend. I normally tend to noodle on personal projects for a very long time and rarely finish them so this was a big accomplishment for me. Check out this quick breakdown video I made. It’s not a full timelapse. I started off in ZBrush from a sphere. Trying to push myself to practice other…

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Wish – First Trailer Look Development

The first trailer recently released for the movie I’ve been working on at Disney Animation for the past several months! I’m excited to see it in theaters, since a lot of the subtle stylization work isn’t done justice with heavy compression on social media. You can see my environment look development in some of the shots. These are stills from the trailer, so pretty low quality captures.

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Strange World – Ice Ravine

On Strange World, I worked on the look for the heavy ice sequence in the prologue. Finding the right level of details along the forms and creating areas of rest took time to home in on. The environment needed to look believable, but not so realistic as to be distracting. Ice and snow are also always challenging in CG due to refraction and subsurface being expensive computationally, but also because their look is extremely sensitive…

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