Predator – Killer of Killers Texture Work

Here is some work I did as a texture painter on the Predator – Killer of Killers feature film for Hulu/Disney at The Third Floor. Great experience for the time I was on. Note that I was on at an…
Here is some work I did as a texture painter on the Predator – Killer of Killers feature film for Hulu/Disney at The Third Floor. Great experience for the time I was on. Note that I was on at an…
Here’s a character that I’ve been working on outside of freelance work. The point was just to do a little creature for fun that involved a lot of organic texturing details that I don’t normally get to do professionally. I…
Here is a compilation of highlights from my work on WISH at Walt Disney Animation Studios between 2022 and 2023. I worked primarily as a Look Dev artist (textures, shaders, instancing) in the environments/props department, handling some large environments for…
Here are some images from a small commercial project I did towards the end of 2024 for GreenJoy Studio. I was responsible for texturing and look development of the tender boat as well as a few other things, in addition…
Here is a 3D Oil Noise Generator I made for Substance Painter, inspired by the one available in Mari. It’s a very useful noise that can be used to help create some organic base effects or some simple breakups. Free…
Here is a simple Grade filter for Substance Painter modeled after the Nuke node. It has controls for lift, gamma, gain, tint for each, and is linear. I found the built-in offerings for color correction to be either overcomplicated or…
Here is a quick portrait project I did for the season. Modeling: Maya/Zbrush Texturing: Mari Groom: XGen Render: Renderman
Here is a small still-life I did on-off for about four days. It’s not perfect, but I think it still came out pretty good. I faced some interesting challenges, some unexpected: Maya / Mari / Houdini (Arnold). The seeds were…
Fun one week long project. Nothing too complex. Used a couple softwares/workflows I haven’t touched in a bit — XGen, doing final lookdev/lighting in Maya, and using Renderman. It was a good exercise. The topology is a mess as it’s…
Terria is a character I’ve been noodling at on and off for about a year now.