Supercell Women’s Day 2025

Here is a splash screen I CG supervised and did a lot of the work on to celebrate Women’s Day for Supercell. The final image showcases a variety of characters from their different IPs. This project involved a variety of…
Here is a splash screen I CG supervised and did a lot of the work on to celebrate Women’s Day for Supercell. The final image showcases a variety of characters from their different IPs. This project involved a variety of…
Here is a compilation of highlights from my work on WISH at Walt Disney Animation Studios between 2022 and 2023. I worked primarily as a Look Dev artist (textures, shaders, instancing) in the environments/props department, handling some large environments for…
Here are some images from a small commercial project I did towards the end of 2024 for GreenJoy Studio. I was responsible for texturing and look development of the tender boat as well as a few other things, in addition…
The first trailer recently released for the movie I’ve been working on at Disney Animation for the past several months! I’m excited to see it in theaters, since a lot of the subtle stylization work isn’t done justice with heavy…
On Strange World, I worked on the look for the heavy ice sequence in the prologue. Finding the right level of details along the forms and creating areas of rest took time to home in on. The environment needed to…
My largest set and responsibility on the film was Clade Farms, the home of the main characters, in the first act and epilogue of the film. Although some early work had been done before my roll-on, I was given me…
Although I didn’t do primary or initial look on most parts of the Avalonia city, there was a lot of shot and variant work that I handled given that I rolled on later and other artists left the show. Ryan…
Here are a few miscellaneous props I surfaced on Strange World. Pepper grinder — first asset I textured at Disney when learning the pipeline. Ceramic bowl — various kinds of these can be seen in the Clade House kitchen. Pepper…