Supercell Women’s Day 2025

Here is a splash screen I CG supervised and did a lot of the work on to celebrate Women’s Day for Supercell. The final image showcases a variety of characters from their different IPs. This project involved a variety of…
Here is a splash screen I CG supervised and did a lot of the work on to celebrate Women’s Day for Supercell. The final image showcases a variety of characters from their different IPs. This project involved a variety of…
Here is a compilation of highlights from my work on WISH at Walt Disney Animation Studios between 2022 and 2023. I worked primarily as a Look Dev artist (textures, shaders, instancing) in the environments/props department, handling some large environments for…
Here are some images from a small commercial project I did towards the end of 2024 for GreenJoy Studio. I was responsible for texturing and look development of the tender boat as well as a few other things, in addition…
Here is a quick portrait project I did for the season. Modeling: Maya/Zbrush Texturing: Mari Groom: XGen Render: Renderman
Here is a small still-life I did on-off for about four days. It’s not perfect, but I think it still came out pretty good. I faced some interesting challenges, some unexpected: Maya / Mari / Houdini (Arnold). The seeds were…
Fun one week long project. Nothing too complex. Used a couple softwares/workflows I haven’t touched in a bit — XGen, doing final lookdev/lighting in Maya, and using Renderman. It was a good exercise. The topology is a mess as it’s…
Terria is a character I’ve been noodling at on and off for about a year now.
Happy to share this 3D portrait I did of one of our cats, Luna! I used this opportunity to practice and learn Houdini grooming techniques in a more limited capacity. The materials are pretty simple so they were textured in…
Here is a 3D piece I did for the #mermay hashtag this year! I did it on a whim over the weekend. I normally tend to noodle on personal projects for a very long time and rarely finish them so…
The first trailer recently released for the movie I’ve been working on at Disney Animation for the past several months! I’m excited to see it in theaters, since a lot of the subtle stylization work isn’t done justice with heavy…