Wish – First Trailer Look Development

The first trailer recently released for the movie I’ve been working on at Disney Animation for the past several months! I’m excited to see it in theaters, since a lot of the subtle stylization work isn’t done justice with heavy compression on social media. You can see my environment look development in some of the shots. These are stills from the trailer, so pretty low quality captures.

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Strawberries in Repose

Here is a small still-life I did on-off for about four days. It’s not perfect, but I think it still came out pretty good. I faced some interesting challenges, some unexpected: Maya / Mari / Houdini (Arnold). The seeds were instanced and used to deflate the body inwards. The higher mesh density on the body was the easiest way to achieve this effect. For real-time or a background prop, I would have baked its data…

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Strawberry

Fun one week long project. Nothing too complex. Used a couple softwares/workflows I haven’t touched in a bit — XGen, doing final lookdev/lighting in Maya, and using Renderman. It was a good exercise. The topology is a mess as it’s basically a remeshed speedsculpt, but here are some of the guides below:

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Terria of Blood Rock

Terria is a character I’ve been noodling at on and off for about a year now. Character Bio: Terria has never known much past her home isle of Blood Rock. She’s never had a need to: not with the magic gauntlet her privileges award her. In the name of her family, she crushes her enemies. With war and with blood, she finds purpose. What she doesn’t yet know is that her family has granted her…

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Kitty Luna 3D Portrait

Happy to share this 3D portrait I did of one of our cats, Luna! I used this opportunity to practice and learn Houdini grooming techniques in a more limited capacity. The materials are pretty simple so they were textured in Substance Painter. I built the fabric pattern in Substance Designer with some drawn Photoshop elements, going for a springtime pattern. In the end I made it a bit richer and more saturated in the material,…

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