Oil Noise for Substance Painter

Here is a 3D Oil Noise Generator I made for Substance Painter, inspired by the one available in Mari. It’s a very useful noise that can be used to help create some organic base effects or some simple breakups. Free Download: Substance 3D Painter – 3D Oil Noise (gumroad.com) It’s not a one-to-one recreation as Painter/Designer cannot access true world Position coordinates but rather relies on a baked position map. The baked position map, while…

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Grade Filter for Substance Painter

Here is a simple Grade filter for Substance Painter modeled after the Nuke node. It has controls for lift, gamma, gain, tint for each, and is linear. I found the built-in offerings for color correction to be either overcomplicated or oversensitive. Free Download: Substance 3D Painter – Grade Node (Nuke Style) (gumroad.com) Demo video: Designer graph: The setup is pretty simple. After a conversion to AcesCG linear and splitting out the alpha channel to maintain…

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Strawberries in Repose

Here is a small still-life I did on-off for about four days. It’s not perfect, but I think it still came out pretty good. I faced some interesting challenges, some unexpected: Maya / Mari / Houdini (Arnold). The seeds were instanced and used to deflate the body inwards. The higher mesh density on the body was the easiest way to achieve this effect. For real-time or a background prop, I would have baked its data…

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Strawberry

Fun one week long project. Nothing too complex. Used a couple softwares/workflows I haven’t touched in a bit — XGen, doing final lookdev/lighting in Maya, and using Renderman. It was a good exercise. The topology is a mess as it’s basically a remeshed speedsculpt, but here are some of the guides below:

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