
Here’s a character that I’ve been working on outside of freelance work. The point was just to do a little creature for fun that involved a lot of organic texturing details that I don’t normally get to do professionally. I do plan to put it into a proper scene eventually. I was going for a creepy-cute aesthetic and mixed in some elements of frogs/toads, dinosaur arms, elephant legs, mushroom head, and a shell for the back.
For software, I used Maya/Zbrush for modeling, Mari for texturing, Arnold for lookdev/render.

Clay render

Wires

UVs

